Inheritance
Table of contents
- Problem
- Background
- Proposal
- Rationale based on Carbon’s goals
- Alternatives considered
- Classes are final by default
- Allow keywords to be written when they would have no effect
- Different virtual override keywords
- Different virtual override keyword placement
- Final methods
- Constructors
- Implicit abstract classes
- No extensible objects with non-virtual destructors
- Separate “exact” and “or derived” variations on types
- Separate “exact” and “or derived” variations on pointers
Problem
We would like to address the use cases for inheritance described in proposal #561: Basic classes: use cases, struct literals, struct types, and future work, including providing a migration path for C++ types and programmers currently using inheritance.
Background
This is a follow up to these previous proposals defining classes:
- #561: Basic classes: use cases, struct literals, struct types, and future work
- #722: Nominal classes and methods
Proposal
The proposal is to update docs/design/classes.md as described in this PR.
Rationale based on Carbon’s goals
This particular proposal is focusing on these Carbon goals:
- That code is easy to read, understand, and write, particularly addressing mechanisms for writing object-oriented code familiar to C++ programmers. We have attempted to include support for most C++ usage patterns, rather than a lot of safety restrictions following the maxim that Carbon should “focus on encouraging appropriate usage of features rather than restricting misuse”.
- That Carbon supports writing performance-critical software. This includes removing cruft from the produced binaries by limiting support for multiple and virtual inheritance, avoiding redundantly setting the vptr when constructing objects, and making classes final by default.
- That Carbon has practical safety and testing mechanisms. This proposal addresses safety concerns with non-virtual destructors by making the unsafe case syntactically visible, and providing the tools for safer alternative approaches by using final classes.
Alternatives considered
Classes are final by default
This is a divergence from C++, but has a number of benefits:
- Classes are not in general safe for derivation unless they are explicitly designed to be. One example is that a class
X
may assume that any value of typeX*
should be treated as a pointer to exactly that type. - Final classes are easier to evolve, since there are no concerns that a newly added name will conflict with one in a derived class.
- It is only safe to delete a pointer to a class that is final or has a virtual destructor. Making classes final by default means we can provide good ergonomics without sacrificing safety.
- We want to encourage users to use composition or interfaces instead of inheritance unless they consciously decide that is the right solution for their use case.
- Labelling a class that supports inheritance as a
base class
puts information about the class important to readers up front, rather than leaving them wondering whether the class supports inheritance or just accidentally used the default. - The compiler can easily diagnose that a class is mistakenly final when you attempt to extend it. It is much more difficult to determine that a class is mistakenly a base.
- We expect there are some performance and code size benefits.
Allow keywords to be written when they would have no effect
In both of these cases, we decided it was better that there was only one way to write the code, than allow a keyword to be written in a situation where it only acted as a comment without changing the meaning of the code.
Allow final class
We considered allowing final class
as a synonym for class
without a base
prefix, but we didn’t feel it would provide benefit justifying the additional complexity.
Allow partial FinalClass
We considered allowing partial
to be used for all constructor functions. For a final class, partial FinalClass
would be an alias for FinalClass
. FIXME Answer: No
Different virtual override keywords
Instead of virtual
we considered base
. This would create a parallel structure between abstract
and base
classes on one hand, and abstract
and base
methods on the other. However, we felt like this was an important case to maintain continuity with C++.
Instead of abstract
we considered:
virtual
…= 0
required
pure virtual
virtual
…pure
We didn’t like using a suffix like = 0
or = pure
, since it is in place of an implementation but we wouldn’t put it out of line like an implementation. We didn’t like = 0
despite it being consistent with C++ because it didn’t reflect the meaning in the way a keyword could, and keywords are easier to look up in search engines. We might reconsider required
if we decide that we want to use that keyword in other places, such as in a mixin. In the end, we went with abstract
since it is used in other languages, such as Java, and could stand on its own without having to be paired with virtual
.
Instead of impl
we considered using override
as done in C++, with the difference that the keyword would be mandatory in Carbon. There were a few concerns with using override
:
- It doesn’t match the case where the base class doesn’t have an implementation to override because it is abstract or pure virtual.
- Concern about confusion between overriding and overloading.
The choice of impl
is intended to draw a parallel with implementing interfaces.
If we went with override
, we might change the other keywords to match, using must_override
instead of abstract
and overridable
instead of virtual
. We might consider switching to overridable
if we decide that is a keyword we would use in other contexts that allow overriding without using runtime dispatch using a virtual table, for example interfaces or mixins.
Different virtual override keyword placement
We considered putting the virtual override keyword after the function’s signature:
base class MyBaseClass {
fn Overridable[me: Self]() -> i32 virtual { return 7; }
}
Rationale for putting the keyword to the right:
- This is less salient information than the name and signature of the function, particularly for callers of the API.
- This choice allows the function names to line up vertically.
- This keyword is about the implementation. For example, it says whether there is an implementation of this method in this class at all.
Unless you are extending the class, callers would not notice replacing a virtual function with a non-virtual function calling a private virtual function.
The concern was that while this choice makes the API easier to read for users calling methods on the base class, it makes it significantly harder to read for users extending the base class. And extending the base class was a common enough and important enough use case that this change was not worth also trading off familiarity from C++.
Reference: This was decided in issue #754: Placement of the word virtual.
Final methods
We considered allowing final
to be used as a virtual override keyword, to mark non-overridable methods. This is something we might change in the future, based on demonstrated need, but for now we didn’t see the use cases for it occurring in practice that would justify its addition to the language. This was based on a few reasons.
- Even though this exists in C++ code, it can be dropped without changing meaning.
- We expect you can get similar performance benefits from profile guided optimizations and devirtualization.
- We imagined that we might use this keyword in the future with a different meaning, such as “no shadow”.
- We saw little harm in omitting this for now, even if we decide to add it in later if and when we see that it would be useful for Carbon programmers.
Note that if we were to add final methods, they would be allowed to be implemented in the partial facet type of a base class.
Constructors
Perils of Constructors gives a great overview of the challenges with constructors. It expresses the advantages of the factory function approach used by Rust, but observes that there are some difficulties making it work with inheritance and placement. Proposal #257: Initialization of memory and variables addresses the placement component of construction, and this proposal extends that approach to work with inheritance using the partial
facet. This approach has some benefits:
- Simplicity by not having constructors with different rules from other functions.
- No initializer list shadow world.
- No distinction between constructors and other factory functions.
- No need for rules and syntax for delegating or convenience constructors.
- No need to have special handling of errors.
- Ability to write code in a derived constructor before calling its base constructor.
- No static analysis of code, potentially with control flow, to ensure that all fields are initialized.
We considered several alternatives, particularly in issue #741: Constructing an object of a derived type.
Different keyword than partial
In issue #741, we considered other keywords instead of partial
to designate the facet of the type for construction.
base
: Intended to indicate a base class subobject, but was confusing with other uses of the word “base” to mean “the base class of a type.”as_base
: Intended to address the confusion around usingbase
by adding a preposition that indicates this isn’t the “base of the type.” However, it introduces confusion with theas
operator used to cast.bare
: Too far from the intended meaning.impl
: This keyword is already being used for other things that are too different from this use.novirt
: Describes something about the effect of this keyword, but not why you are using it.exact
: Intended to suggest this is the is a use of the exact type, not a possibly derived type. This, likenovirt
, was too focused on the effect of the keyword and wasn’t suggestive enough of why it was being used. Also this didn’t capture why this keyword would allow you to instantiate an abstract base class.ctor
,construct
,constructor
: These were the wrong part of speech. The type is not the constructor, the function returning this type is.under_construction
: Too long.
For the construction-related options, there were also concerns that we might also use this type during destruction of an object.
Partial facet for extensible classes
In issue #741, we considered recommending using the partial
facet in constructors of extensible classes more strongly than the current proposal. Ultimately we decided it wasn’t necessary:
- The behavior was more consistent with C++.
- The consequences of not using
partial
are small enough, matching C++ instead of a possible improvement. - The rule for when to use
partial
was too subtle and hard to explain. - Ending up with a
partial
type because you declared a variable with typeauto
seemed like a bad user experience. - Writing both a
protected
constructor returning apartial
type for descendants and a public constructor returning the full type improved the ergonomics for using the class but seemed like painful boilerplate for authors of the class.
Derived constructors set base fields
In issue #741, we considered making the constructor of a derived class explicitly set the fields of the base class without delegating to the base constructor, avoiding the problem of trying to instantiate a base class that might be abstract.
It had some clear disadvantages including:
- There would be no way to make members of a base class private, particularly their names.
- It wasn’t clear how to interoperate with C++.
No partial facet
In issue #741, we considered allowing instantiating abstract base classes so they could be used to initialize derived classes, but this was a safety regression from C++.
Only mixins and interfaces
In issue #741, we considered splitting inheritance into separate mechanisms for subtyping and implementation reuse. Interfaces would represent APIs for subtyping purposes and implementations would be defined in mixins. This was a major divergence from C++ and would likely cause problems for both programmers and interoperation.
Swift approach
Swift initialization requires the user to define a special init
method that initializes the fields of the object before calling any methods on it. For a derived class, this is then followed by a call to the base’s init
method. After that is done, there is a second phase of initialization that can operate on an object that at least has all fields initialized. This means method calls are allowed, even though it is possible that not all invariants of the class have been established for the object.
class MyClass extends BaseClass {
fn init(...) {
me.derived_field = ...;
super.init(base_arguments);
phase_2_after_fields_are_set();
}
}
This approach has some nice properties, for example it supports calling virtual methods in the base class’ init
method and getting the derived implementation. However it has some disadvantages for our purposes:
- Relies on potentially fragile static analysis of the code to determine that all fields are initialized.
- Init methods have a number of restrictions, such as no method calls in the first phase, to avoid potentially unsafe use of a partially initialized value. So init methods are not ordinary method calls even though they superficially look quite similar.
- Unclear what destructors to run if there is a failure partway through construction.
- Would not interoperate well with C++, since derived fields are initialized before base fields. This also means that the initial value for derived fields can’t be set using the values of the base fields set in the base’s init method.
C# approach
C# Constructors have names that match their class, and the constructor of a derived class starts with a call to the base class’ constructor using this : base(...)
syntax between the parameter list and function body:
class MyClass extends BaseClass {
fn MyClass(...) : base(base_arguments) {
me.derived_field = ...;
phase_2_after_fields_are_set();
}
}
Alternatively, a constructor can delegate to another constructor using : this(...)
syntax instead.
Disadvantages for our purposes:
- Doesn’t allow you to write code before calling the base class’ constructor.
- Constructors have a special syntax and are not ordinary functions. However those differences would be familiar to C++ programmers.
- Relies on potentially fragile static analysis of the code to determine that all fields are initialized and that it is safe to call methods.
- Unclear what destructors to run if there is a failure partway through construction.
Construct function
We rejected prior Carbon proposal #98, where the user’s initialization function called a compiler-provided function to create the object once the base constructor arguments and derived field values were known.
class MyClass extends BaseClass {
fn operator create(...) -> Self {
...
returned var result: Self =
construct(base_arguments, {.derived_field = ...});
phase_2_after_fields_are_set();
return result;
}
}
This avoids giving a name to the object being constructed until its fields have been initialized, without relying on static analysis, making it clearer what destructors should run in the case of failure, though the current proposal is still clearer.
Disadvantages for our purposes:
- Complexity when initializing fields that depended on the address of the object being constructed.
- Constructors are special, not ordinary functions.
Note that this prevents using the values assigned to the fields in the base’s constructor to determine the initial values for the derived fields. We could address this concern by splitting the special construct
function into two pieces:
class MyClass extends BaseClass {
fn operator create(...) -> Self* {
...
var parent: BaseClass* = create_base(base_arguments);
// Can determine the values for derived fields here.
var result: Self* = construct(parent, {.derived_field = ...});
phase_2_after_fields_are_set();
return result;
}
}
This adds some complexity, but interoperates better with C++.
Implicit abstract classes
We considered following C++’s approach of making classes abstract based on having any pure virtual methods. This leads to awkward workarounds where you might mark a class’ destructor as pure virtual even though it is still implemented. We decided to use a different introducer for abstract classes since this is very important for readers, helping them determine the role of the class and whether this is the class they are looking for.
We thought that if you were to change a class to being abstract, you would likely also update its description and rename it at the same time, since that was such an important change to the interface of the class.
No extensible objects with non-virtual destructors
We considered forbidding constructing extensible objects with non-virtual destructors. This was to avoid getting into a state where a type could be used as a local variable but not allocated on the heap. It was also identified as an advanced use case that didn’t need to be as convenient to write, and so the overhead of using both a final and an abstract type in place of an extensible type might be more acceptable and would give much more clarity to what a given type represented.
However, this was a noticeable divergence from C++ where extensible objects are the default. We decided that consistency with both C++ and extensible classes with virtual methods was more valuable. The error when deleting a base class with a non-virtual destructor would be very clear and offer useful alternatives: making the destructor virtual, making a final class, or using unsafe_delete
. This matched the idea that Carbon should “focus on encouraging appropriate usage of features rather than restricting misuse”.
This topic was discussed in issue #652: Extensible classes with or without vtables and on Discord.
Separate “exact” and “or derived” variations on types
Issue #652 considered many variations on ways to have two different types for values depending on whether they represented a value with an exact type, or a value that could be a derived type. We ultimately decided that asking users to use both types would be too much cognitive overhead, and would be a usability regression from C++.
Separate “exact” and “or derived” variations on pointers
Issue #652 considered instead having two kinds of pointers. One would point to a value of a specific known type, and the other would point to a value of some derived type. This has two disadvantages compared to having the variations be on the types of the values.
- The distinction between pointer types is meaningless for non-extensible types.
- We still need the distinction for value types to give the right type to the result of dereferencing the pointer.